Tonight I shall talk about gaming! Two topics:
- The disappearence of a standard vidyogame feature.
- My personal mini-achievemnts in my level design career.
So, I’ve been practising my texture creation process for source, getting specular an’ bump maps just right. I’d like to share some pictures with the ghostly apparition that is my non-existant viewership.
This first one is a tile pattern I thought might fit into that Tattooine-esque ep2 map I was making way back when I started this blog.

This next one is a bit junkie right now, as it was only a very rough test. I had the idea will playing 10+ hours of Quake live this week. It repeats very badly and isn’t seamless. Still looks pretty freaky in mois l’humble opine.

The grey smudge your looking is supposed to be galvanised metal, but the bump map and the specular make it look more like some kind of magical frozen water.

I guess for that last one I need to smooth the baby bump map. But what happens to a baby in the womb if you squeeze the mother like a giant stress ball? Pregnant women are a giants stress ball!!
But srsly, I’d like to talk again about and-other trend in modern “hardcore” vidyagames. I’m talking of course, about the lack of local multiplayer options in current gen, banner titles like Killzone 2. (of course? ‘vishly)
While the ability to play online is great, it’s not as much fun (imho) as playing with a bunch of friends in the same room, (often while inebreated) so wherever online multiplayer options are included local ones should, logicaly be there too. Many valid reasons have been pointed out for this:
- This trend in online only multiplayer forces each person to buy a copy of the game in question. By removing local multiplayer companies force each participant to buy the game.
- Local Multiplayer is being left out of games to make them “more hardcore friendly.” To appeal to the sterotypical reclusive gamer local multiplayer is being dilberately left out of games.
- Developer time constraints; because “time is money in game development.” More money/time can be spent on the major selling features of their game.
The original Halo was fantastic fun when sitting around, with a few mates, on a stoney afternoon but all that is disappearing in the ever increasing crevasse created by the Wii vs PS360, “hardcore” vs “casual” clash of cultures.
It’s like mods and rockers at this point: One day, a Wii remote is going to accidently fly out of a players sweaty mitt; right into a Micro-$ony fanboys’ face. And all sorts of physical, text-based and badly spelled violence will eurpt like a premature ejactualtion all over modern gaming culture’s face.
Thus just like the language I’ve used to metamorphise the situation, it will not be pretty. It’ll be pretty pointless too, because:
“If we restrict ‘games’ to GENRE, Platform, etc. and anything that doesnt appeal to the genesis/snes generation is immediately discarded as casual drivel, then how do we ever expect to grow as an artform? If we’re ever to be accepted as an artform/entertainment medium, or taken seriously at all, then there has to be something on offer for everyone. And now, there is.”
And so I bring to a close a blog post with possibly THEE most tags of any master piece I’ve yet written. I had a longer rant about local multiplayer but I segweighed so neatly into the gaming culture rift that it all seems inextricably linked. Ohayo-Gosaimas. XD
Love from PPW!