Poorkour – The Directors Cut

-Poorkour; Parkour done badly, often in an attempt at humor.  The poorman’s parkour; Poorkour.

P.I.N.D Productions presents:
The difinitve version of the classic “Poorkour” or “Bum Running,” newly edited from the original footage, with all new special effects, soundtrack and even credits! With over 1 whole minute of new footage; It’s the original vision for the most epic parody of free running/parkour videos ever!

Maestro director “PPW” decided technology had advanced sufficently for him to bring the film to life like never before. Full sections of tape that before; had to hit the cutting room floor, are now able to be inserted correctly without the view noticing any difference in picture or angle quality.

Feel the emotion, feel the power, feel the Poorkour!

***WARNING: CAMERA SHAKE MAY CAUSE SICKNESS***

Baaarking.

Harly Barfdizzle

*Sweeping Orchestral Music Score*

Ah, it’s been over a year since we started this beautiful journey into mediocrity and struggle together, with a total of 22 posts (exclusive) over 12 months. Aimless and wandering, potential and pot-headed-ness. Art and artsy fartsy… and Bee-Nizzle of course.

As well as the blog’s anniversary of creation, it was also my happy vaginal-escape day, on the 6th of April, so this blog and I are linked in that sense too. As a present, a far off relative sent word through unoffical channels to delivery me a great digital camera. With it I plan to continue taking photos like these:

And this is a particularly good photo that’ll make one paws for thought vishly

Well, I haven’t got around to doing the things I said I would because I am fail personified, but I would really like to do a comprehensive review of Rideback, for the Anime-ite who doesn’t get to see enough Japanime. I will get around to it eventually I hope.

I LOVE LITTLE GIRLS THEY MAKE ME FEEL SO BAD…

Don’t be arty to the party

BLAM! Straight from the main artist-face himself, B-NO is up in this place!!

Coloured + Background

No background

No colour

Bashquashieness!!!

…And just like that my intrest in anime was re-ignited!!

Basquash!

user posted image

Title: Basquash!
Japanese Title: バスカッシュ!
Genre: Mecha, Basketball, Sci-Fi, Drama, Action, Romance (in the background)
Premier: April 2009
Animation Studio: Satelight
Original Creator: Satelight, Shoji Kawamori and Thomas Romain
Director: Shin Itagaki
Project Director: Shoji Kawamori
Series Composition: Tatsuo Sato
Screenplay: Tatsuo Sato, Yuki Enatsu and Yuuko Kakihara
Music: Kei Yoshikawa
Character Design: Kazuhiro Soeta, SUEZEN and Takahiro Yoshimatsu
Art Director: Thomas Romain
Color Setting: Yuichi Kuboki
Mechanical Conceptual Design: Thomas Romain
Official Website: http://basquash.com/

“Shoji Kawamori (Macross, Escaflowne, Aquarion) is collaborating with France’s Thomas Romain (Oban Star-Racers) in this Satelight project that combines robots with basketball. Kawamori is developing this project as a deliberately lighthearted counterbalance to the more serious work he has done. Romain developed the conceptual designs for the mecha and the art direction. The series will premiere on Japan’s MBS television station and its affiliates in April.”

Well hoo-wii!! Yes, something lighthearted, fun and quirky to get into this season! It’s been a while since I’ve watched a series like this, and the last one I can think of that stuck with me was Diebuster/Gunbuster 2.

This is what we love about Japanese animation, oodles and oodles of noodles and noodles of style. Style that we wretched, western devour’ers wish we could exude for our lives. If only life had a sprinkling more of effortless style… Heh. Effortless style actually takes too much effort, uniquely to look effortless, bull fucking shit.

The soundtrack to this series looks set to be awesome with a hip-pop feel and lots of breakdancing mechas… How is breakdancing mechs not EPIC WIN?

Trailer:

I’ll be doing a review/analysis of Rideback over or after the weekend.

Decrepit breath, vile in its stench
A world in decay
Transgressor is as one

Some Strippers Like Linux

Zeno Clash

“Zeno Clash is an action/fighting game set in a punk fantasy world. The game blends first person action with up close and brutal combat made popular in third person console classics. The game’s art style pushes the boundaries of the Source engine features (the same used to create Left 4 Dead, Team Fortress 2, etc) and represent a departure from the visuals seen in any of today’s games. It will be released April 21st 2009 via direct to drive and retail for PC.”

“Zeno Clash features Steamworks integration for copy protection, player statistics and Steam Achievements. “Using Steamworks and Source has allowed us to create a game that has captured the attention of the independent gaming competition judges and soon launch to millions of gamers around the world,” said Andres Bordeu, co-founder at ACE Team.”

(25/03/09)NEW: Webcomic

We’d still like to celebrate the IGF event with the fans by releasing a beautiful Webcomic that sheds a little background on some of the events that take place in Zeno Clash’s story. Hope everyone enjoys it. Check out the new Gallery to find the goodies!

Zeno Clash Blog

Teaser Trailer:

Gameplay Trailer:

Many people are fearing this game will be a let down because of the focus on melee combat and the use of the source engine. Cynical. Personally, I’ve already bought this game and I hope it at least gets a worthy mention for breaking the status quo that we’re used to. Well, actually not for console tards, they get to keep their noses pressed in homogeonised GMG/DSB generica. So it’s not even THAT much out of the ordinary for us PC gaming master race 3|_371575.

Does it make you happy you’re so strange?
And in your darkest hour,
I hold secrets flame,
We can watch the world devoured in its pain…

I’m working on two new AMVs one with a comedic angle and I have finished some more of Artist-Face’s (B-NOs) caricatures which I’ll upload later/tomorrow.

Corpuscularianism

Tonight I shall talk about gaming! Two topics:

  • The disappearence of a standard vidyogame feature.
  • My personal mini-achievemnts in my level design career.

So, I’ve been practising my texture creation process for source, getting specular an’ bump maps just right. I’d like to share some pictures with the ghostly apparition that is my non-existant viewership.

This first one is a tile pattern I thought might fit into that Tattooine-esque ep2 map I was making way back when I started this blog.

This next one is a bit junkie right now, as it was only a very rough test. I had the idea will playing 10+ hours of Quake live this week. It repeats very badly and isn’t seamless. Still looks pretty freaky in mois l’humble opine.

The grey smudge your looking is supposed to be galvanised metal, but the bump map and the specular make it look more like some kind of magical frozen water.

I guess for that last one I need to smooth the baby bump map. But what happens to a baby in the womb if you squeeze the mother like a giant stress ball? Pregnant women are a giants stress ball!!

But srsly, I’d like to talk again about and-other trend in modern “hardcore” vidyagames. I’m talking of course, about the lack of local multiplayer options in current gen, banner titles like Killzone 2. (of course? ‘vishly)

While the ability to play online is great, it’s not as much fun (imho) as playing with a bunch of friends in the same room, (often while inebreated) so wherever online multiplayer options are included local ones should, logicaly be there too.  Many valid reasons have been pointed out for this:

  • This trend in online only multiplayer forces each person to buy a copy of the game in question. By removing local multiplayer companies force each participant to buy the game.
  • Local Multiplayer is being left out of games to make them “more hardcore friendly.” To appeal to the sterotypical reclusive gamer local multiplayer is being dilberately left out of games.
  • Developer time constraints; because “time is money in game development.” More money/time can be spent on the major selling features of their game.

The original Halo was fantastic fun when sitting around, with a few mates, on a stoney afternoon but all that is disappearing in the ever increasing crevasse created by the Wii vs PS360, “hardcore” vs “casual” clash of cultures.

It’s like mods and rockers at this point: One day, a Wii remote is going to accidently fly out of a players sweaty mitt; right into a Micro-$ony fanboys’ face. And all sorts of physical, text-based and badly spelled violence will eurpt like a premature ejactualtion all over modern gaming culture’s face.

Thus just like the language I’ve used to metamorphise the situation, it will not be pretty. It’ll be pretty pointless too, because:

If we restrict ‘games’ to GENRE, Platform, etc. and anything that doesnt appeal to the genesis/snes generation is immediately discarded as casual drivel, then how do we ever expect to grow as an artform? If we’re ever to be accepted as an artform/entertainment medium, or taken seriously at all, then there has to be something on offer for everyone. And now, there is.

And so I bring to a close a blog post with possibly THEE most tags of any master piece I’ve yet written. I had a longer rant about local multiplayer but I segweighed so neatly into the gaming culture rift that it all seems inextricably linked. Ohayo-Gosaimas. XD

Love from PPW!

Abasement

And I quote:

“abase

Verb
[abasing, abased] abase oneself to make oneself humble [Old French abaissier]

abasement”

I now present to you, Decaying Alchemists:

Anime: Full Metal Alchemist

Song: Decaying Alchemist

Artist: Abase

I think it speaks for itself.

Falice in Plunderland

So… Over a month eh?

Let me start by talking about something game design related;

Bioshock 2

There we have what is being called a Big Sister. Most people will ooh and ah over it. Where as I, for once, determined to bring everyone down have a few gripes to pick with the design.

The big daddies looked like they had something very grounded in reality about them because of the diving suit aesthetic but even though there are similar features in play here it just doesn’t feel congruent with the Big Daddies. Allow me to illustrate with some pictures:

Big Daddies are basically a cross between those two things plus a dash of creative license and a big fucking drill bit.

And what the fuck is with all them belts on the big sis’? I mean this is one time when a suit may need alot of belts and straps to keep things together but that’s just excessive, design-for-the-sake-of-it shit right there.

It’s like when they used to make the models for special effects, they’d add random bits and pieces (like paperclips) to make it look it had some technological grounding but infact was just random, arbitrary little doodads and “designs.” I believe it was called greebling.

Well with that bile well and truely spewed to perfection lets move on arseclefts and gentlemen.

Oddly still gaming related here, I wanna show a map for HL2DM that has been in the works for ni-on a thousands days!

The map has changed a bit in the final stretches, the bottom area in the last picture is probably the biggest change. I’m mainly trying to get weapon placement just right and adding in various optimisations an’ graphical fixes for any wayword pixels.

I’m also working on my drawlings from Artist-face, which I’ll post here in dew time.

FURU METARU ARUKEMISUTO

Holy fucking sheep! One day before my 21st birthday; a new Full Metal Alchemist series will begin! I’m not sure how to feel. I’m defnitely excited but rumor has it that this series will not relate in anyway with the previous series/movie. It’ll follow the manga storyline supposedly. The art doesn’t look quite as nice if ya ask me. So far it’s been confirmed that Romi Pak will be returning as Ed and Kugimiya Rie will be returning as Al.
Roy Mustang looks a lot more ethnic… I’m still going to love it though.

Now would be the perfect time to upload my FMA AMV. Hmm…

Oh, just fyi:

Story: When two brothers, Edward and Alphonse Elric tried to revive their mother using Alchemy, something went drastically wrong. Edward lost his leg and his arm, and Alphonse lost his entire body. Now, a few years later, Edward becomes what’s known as a “State Alchemist” or a Nationally recognized Alchemist. Along with Alphonse, who’s spirit has been put into a metal suit of armor, and his Automail leg and arm, the two brothers set out to find a way to restore themselves.”